PLAYER REGISTRATION OPENS July 22nd $75/ TICKET EVENT STARTS 1pm Sept 6th 2025

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OPERATION DISARMED - Can you survive with a limit on ammo?

specific rule changes for this event - Real cap

ABSOLUTLEY NO RELOADING ON THE FIELD.

RELOADING CAN ONLY BE DONE AT YOUR RESPAWN ZONE. (F.0.B/ CP)


Rifle Class - 35 rounds/mag 

10 mag max carry


Smg Class - real world mag capacity up to 350 rounds total. example p90 50 round mag your limited to 350 round total carry


Lmg Class -  250 rounds/mag 

may carry additional box mag with 250 rounds

rifleman can carry additional box mag for gunner (only 3 riflemen total)


Sidearm - 15 rounds/Mag 

4 mag max carry


Shotgun - maximus of 5 shells per reload cycle.


Sniper - Unlimited (if carrying a secondary rifle then rifle class rules apply)


Hand held Taggin Launchers - 3 rounds total per reload cycle


Knife - Touch Only no throwing. training knives only. automatic kill no medic straight to F.O.B zone


Grenades - PYRO Only tag 67 new formula, afg -6 and 4, flashbangs and mk5s allowed no first generation 67s or tag 19s allowed.

SMOKE no yellow smoke allowed this will be used as a poisonous gas effect in game. NOTE any gas mask can defeat this effect.


Vehicle (Technical) - 1500 rounds 

can only be reloaded via ground crew in a secured location. ammo box with 1500 round increments only. One box per reload. if player carrying resupply ammo box is hit they must drop it. enemy cannot pick them up but can hold that position. any same faction player can pick it up and move it if alive.


Taggin Launchers in vehicles - limited to 10 rounds per reload cycle

can only be reloaded via ground crew in a secured location. ammo box with 10 round increments only. One box per reload. if player carrying resupply ammo box is hit they must drop it. enemy cannot pick them up but can hold that position. any same faction player can pick it up and move it if alive.


Vehicle kill rules - 3 confirmed chalk round hits anywhere on the vehicle. 

Turret is up and operational until 3rd hit. Vehicles are to turn on kill lights and proceed to pre designated repair zone (MANDATORY) set by game control. respawn time is 30 minutes from last hit.( travel back to repair zone included in timing) 

vehicles are limited to 15km per hour forwards and 5km backwards.

vehicles can not pass through active smoke grenades.


Medic Rules - 2 hand touch 60 seconds with a tourniquet. 1 tourniquet can be carried per player but multiple tourniquets can be used if other players sacrifice theirs.

Medics will be identified by an arm band. limited number of medics per faction based on overall numbers.


Gun Hits - Don't count!


Drones - 1 per side. see regular ruleset


Radio Channels  

Channels 1 - 2 Game control

Channels 3 - 7 Green

Channels 8 - 12 Tan


all regular rules please refer to event rules page. these are Op Disarm specific rule changes.


PLAY THE PART AND PLAY HONERABLY

Random mag checks will occur. you risk penalizing your entire faction if you don't follow the ammo rules. This game style wont be for everyone but we want to run it for the people who enjoy the limited ammo game style.

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